This system is designed primarily around the standard Epic Games humanoid skeleton structure.
For proper functionality, your character skeleton must include:
These bones are required for stable ragdoll simulation, recovery logic, and physics-driven movement behavior.
Characters with heavily modified or non-standard skeleton hierarchies may require additional setup or manual adjustments.
The system works with default Unreal Engine physics settings.
However, for projects with intensive ragdoll interactions or high physical forces, enabling Physics Substepping is recommended to improve simulation stability and reduce minor jitter.
The system is optimized for gameplay usage and production-ready scenarios.
However: