Core Physics System
- Fully active ragdoll simulation for characters
- Physics-driven body behavior with stable runtime performance
- Seamless blend between animation and full physics states
Multiplayer Support
- Server-authoritative physics simulation architecture
- Replicated ragdoll state for consistent network behavior
- Designed to minimize desynchronization in multiplayer gameplay
Animation Integration
- Custom C++ AnimGraph node for advanced control
- Smooth transition from animation → ragdoll → recovery
- Non-destructive integration with existing Animation Blueprints
Recovery System
- Automatic ragdoll recovery back to animation state
- Configurable recovery timing and behavior
- Stable blending to avoid animation snapping or jitter